# Perceptrons - the most basic form of a neural network

Artificial Neural Networks have gained attention during the recent years, driven by advances in deep learning. But what is an Artificial Neural Network and what is it made of?

Meet the perceptron.

In this article we'll have a quick look at artificial neural networks in general, then we examine a single neuron, and finally (this is the coding part) we take the most basic version of an artificial neuron, the perceptron, and make it classify points on a plane.

But first, let me introduce the topic.

## Artificial neural networks as a model of the human brain

Have you ever wondered why there are tasks that are dead simple for any human but incredibly difficult for computers? Artificial neural networks (short: ANN's) were inspired by the central nervous system of humans. Like their biological counterpart, ANN's are built upon simple signal processing elements that are connected together into a large mesh.

## What can neural networks do?

ANN's have been successfully applied to a number of problem domains:

- Classify data by recognizing patterns. Is this a tree on that picture?
- Detect anomalies or novelties, when test data does
*not*match the usual patterns. Is the truck driver at the risk of falling asleep? Are these seismic events showing normal ground motion or a big earthquake? - Process signals, for example, by filtering, separating, or compressing.
- Approximate a target function–useful for predictions and forecasting. Will this storm turn into a tornado?

Agreed, this sounds a bit abstract, so let's look at some real-world applications. Neural networks can -

- identify faces,
- recognize speech,
- read your handwriting (mine perhaps not),
- translate texts,
- play games (typically board games or card games)
- control autonomous vehicles and robots
- and surely a couple more things!

## The topology of a neural network

There are many ways of knitting the nodes of a neural network together, and each way results in a more or less complex behavior. Possibly the simplest of all topologies is the feed-forward network. Signals flow in one direction only; there is never any loop in the signal paths.

Typically, ANN's have a layered structure. The input layer picks up the input signals and passes them on to the next layer, the so-called ‘hidden’ layer. (Actually, there may be more than one hidden layer in a neural network.) Last comes the output layer that delivers the result.

## Neural networks must learn

Unlike traditional algorithms, neural networks cannot be ‘programmed’ or ‘configured’ to work in the intended way. Just like human brains, they have to learn how to accomplish a task. Roughly speaking, there are three learning strategies:

### Supervised learning

The easiest way. Can be used if a (large enough) set of test data with known results exists. Then the learning goes like this: Process one dataset. Compare the output against the known result. Adjust the network and repeat. This is the learning strategy we'll use here.

### Unsupervised learning

Useful if no test data is readily available, and if it is possible to derive some kind of *cost function* from the desired behavior. The cost function tells the neural network how much it is off the target. The network then can adjust its parameters on the fly while working on the real data.

### Reinforced learning

The ‘carrot and stick’ method. Can be used if the neural network generates continuous action. Follow the carrot in front of your nose! If you go the wrong way - ouch. Over time, the network learns to prefer the right kind of action and to avoid the wrong one.

Ok, now we know a bit about the nature of artificial neural networks, but what exactly are they made of? What do we see if we open the cover and peek inside?

## Neurons: The building blocks of neural networks

The very basic ingredient of any artificial neural network is the artificial neuron. They are not only named after their biological counterparts but also are modeled after the behavior of the neurons in our brain.

### Biology vs technology

Just like a biological neuron has dendrites to receive signals, a cell body to process them, and an axon to send signals out to other neurons, the artificial neuron has a number of input channels, a processing stage, and one output that can fan out to multiple other artificial neurons.

### Inside an artificial neuron

Let's zoom in further. How does the neuron process its input? You might be surprised to see how simple the calculations inside a neuron actually are. We can identify three processing steps:

#### 1. Each input gets scaled up or down

When a signal comes in, it gets multiplied by a *weight* value that is assigned to this particular input. That is, if a neuron has three inputs, then it has three weights that can be adjusted individually. During the learning phase, the neural network can adjust the weights based on the error of the last test result.

#### 2. All signals are summed up

In the next step, the modified input signals are summed up to a single value. In this step, an offset is also added to the sum. This offset is called *bias*. The neural network also adjusts the bias during the learning phase.

This is where the magic happens! At the start, all the neurons have random weights and random biases. After each learning iteration, weights and biases are gradually shifted so that the next result is a bit closer to the desired output. This way, the neural network gradually moves towards a state where the desired patterns are “learned”.

#### 3. Activation

Finally, the result of the neuron's calculation is turned into an output signal. This is done by feeding the result to an activation function (also called transfer function).

## The perceptron

The most basic form of an activation function is a simple binary function that has only two possible results.

Despite looking so simple, the function has a quite elaborate name: The
Heaviside Step function. This function returns 1 if the input is positive or zero, and 0 for any negative input. A neuron whose activation function is a function like this is called a *perceptron*.

## Can we do something useful with a single perceptron?

If you think about it, it looks as if the perceptron consumes a lot of information for very little output - just 0 or 1. How could this ever be useful on its own?

There is indeed a class of problems that a single perceptron can solve. Consider the input vector as the coordinates of a point. For a vector with n elements, this point would live in an n-dimensional space. To make life (and the code below) easier, let's assume a two-dimensional plane. Like a sheet of paper.

Further consider that we draw a number of random points on this plane, and we separate them into two sets by drawing a straight line across the paper:

This line divides the points into two sets, one above and one below the line. (The two sets are then called linearly separable.)

A single perceptron, as bare and simple as it might appear, is able to learn where this line is, and when it finished learning, it can tell whether a given point is above or below that line.

Imagine that: A single perceptron already can learn how to classify points!

Let's jump right into coding, to see how.

## The code: A perceptron for classifying points

### Imports

```
package main
import (
"fmt"
"math/rand"
"time"
"github.com/appliedgo/perceptron/draw"
)
```

### The perceptron

First we define the perceptron. A new perceptron uses random weights and biases that will be modified during the training process. The perceptron performs two tasks:

- Process input signals
- Adjust the input weights as instructed by the “trainer”.

```
type Perceptron struct {
weights []float32
bias float32
}
```

```
func (p *Perceptron) heaviside(f float32) int32 {
if f < 0 {
return 0
}
return 1
}
```

```
func NewPerceptron(n int32) *Perceptron {
var i int32
w := make([]float32, n, n)
for i = 0; i < n; i++ {
w[i] = rand.Float32()*2 - 1
}
return &Perceptron{
weights: w,
bias: rand.Float32()*2 - 1,
}
}
```

`Process`

implements the core functionality of the perceptron. It weighs the input signals,
sums them up, adds the bias, and runs the result through the Heaviside Step function.
(The return value could be a boolean but is an int32 instead, so that we can directly
use the value for adjusting the perceptron.)```
func (p *Perceptron) Process(inputs []int32) int32 {
sum := p.bias
for i, input := range inputs {
sum += float32(input) * p.weights[i]
}
return p.heaviside(sum)
}
```

```
func (p *Perceptron) Adjust(inputs []int32, delta int32, learningRate float32) {
for i, input := range inputs {
p.weights[i] += float32(input) * float32(delta) * learningRate
}
p.bias += float32(delta) * learningRate
}
```

### Training

We rule out the case where the line would be vertical. This allows us to specify the line as a linear function equation:

```
f(x) = ax + b
```

Parameter *a* specifies the gradient of the line (that is, how steep the line is), and *b* sets the offset.

By describing the line this way, checking whether a given point is above or below the line becomes very easy. For a point *(x,y)*, if the value of *y* is larger than the result of *f(x)*, then *(x,y)* is above the line.

See these examples:

*a*and

*b*specify the linear function that describes the separation line; see below for details. They are defined at global level because we need them in several places and I do not want to clutter the parameter lists unnecessarily.

```
var (
a, b int32
)
```

```
func f(x int32) int32 {
return a*x + b
}
```

`isAboveLine`

returns 1 if the point *(x,y)*is above the line

*y = ax + b*, else 0. This is our teacher's solution manual.

```
func isAboveLine(point []int32, f func(int32) int32) int32 {
x := point[0]
y := point[1]
if y > f(x) {
return 1
}
return 0
}
```

`train`

is our teacher. The teacher generates random test points and feeds them to the perceptron. Then the teacher compares the answer against the solution from the ‘solution manual’ and tells the perceptron how far it is off.```
func train(p *Perceptron, iters int, rate float32) {
for i := 0; i < iters; i++ {
```

```
point := []int32{
rand.Int31n(201) - 101,
rand.Int31n(201) - 101,
}
```

```
actual := p.Process(point)
expected := isAboveLine(point, f)
delta := expected - actual
```

```
p.Adjust(point, delta, rate)
}
}
```

### Showtime!

Now it is time to see how well the perceptron has learned the task. Again we throw random points at it, but this time there is no feedback from the teacher. Will the perceptron classify every point correctly?

```
func verify(p *Perceptron) int32 {
var correctAnswers int32 = 0
```

*x*and

*y*range from -100 to 100.

```
c := draw.NewCanvas()
for i := 0; i < 100; i++ {
```

```
point := []int32{
rand.Int31n(201) - 101,
rand.Int31n(201) - 101,
}
```

```
result := p.Process(point)
if result == isAboveLine(point, f) {
correctAnswers += 1
}
```

```
c.DrawPoint(point[0], point[1], result == 1)
}
```

*y = ax + b*.

```
c.DrawLinearFunction(a, b)
```

`./result.png`

.```
c.Save()
return correctAnswers
}
```

```
func main() {
```

```
rand.Seed(time.Now().UnixNano())
a = rand.Int31n(11) - 6
b = rand.Int31n(101) - 51
```

```
p := NewPerceptron(2)
```

```
iterations := 1000
var learningRate float32 = 0.1 // Allowed range: 0 < learning rate <= 1.
```

**Try to play with these parameters!**

```
train(p, iterations, learningRate)
```

```
successRate := verify(p)
fmt.Printf("%d%% of the answers were correct.\n", successRate)
}
```

You can get the full code from GitHub:

```
go get -d github.com/appliedgo/perceptron
cd $GOPATH/github.com/appliedgo/perceptron
go build
./perceptron
```

Then open `result.png`

to see how well the perceptron classified the points.

Run the code a few times to see if the accuracy of the results changes considerably.

## Exercises

Play with the number of training iterations!

- Will the accuracy increase if you train the perceptron 10,000 times?
- Try fewer iterations. What happens if you train the perceptron only 100 times? 10 times?
- What happens if you skip the training completely?

Change the learning rate to 0.01, 0.2, 0.0001, 0.5, 1,… while keeping the training iterations constant. Do you see the accuracy change?

**I hope you enjoyed this post. Have fun exploring Go!**

## Neural network libraries

A number of neural network libraries can be found on GitHub.

## Further reading

Chapter 10 of the book “The Nature Of Code” gave me the idea to focus on a single perceptron only, rather than modelling a whole network. Also a good introductory read on neural networks.

You *can* write a complete network in a few lines of code, as demonstrated in
A neural network in 11 lines of Python
–however, to be fair, the code is backed by a large numeric library!

If you want to learn how a neuron with a sigmoid activation function works and how to build a small neural network based on such neurons, there is a three-part tutorial about that on Medium, starting with the post How to build a simple neural network in 9 lines of Python code.

**Changelog**
2016-06-10 Typo: Finished an unfinished sentence. Changed y to f(x) in the equation `y= ax + b`

, otherwise the following sentence (that refers to f(x)) would make not much sense.